permacomputing

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commit 0f36ea99bb995b2837cd3b34b5537b9ac11c4b83
parent c8cb8e1c42748ea74728d2ffbfba4336a960aa6a
Author: Ville-Matias Heikkila <viznut@low.fi>
Date:   Fri Aug 19 13:23:31 +0300

add page
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+**Pixel art** is the practice of producing bitmap images by consciously
+deciding the position of each individual pixel. Pixel art images often have
+[[low bandwidth requirements|bandwidth minimization]] because of preference
+for small resolutions and limited color palettes. In modern computers,
+pixels tend to be very small, so pixel art is usually upscaled to a larger
+resolution. This also makes modern pixel art less dependent on a specific
+physical resolution.
+
+Pixel art has a long prehistory that makes it centuries or millennia older
+than computers (textile techniques such as cross-stitch can be considered
+pixel art). Despite this, it is very "digital", with each pixel directly
+corresponding to a group of bits in the storage. The simplicity of the
+concept also makes it easier to learn than e.g. 3D modelling or even 2D
+vector art.
+
+From the permacomputing point of view, pixel art can be a good choice
+because of its low system requirements, long tradition and
+[[aesthetic|aesthetics]] anti-maximality. Alternatives that are worth
+considering include low-complexity vector art and generative art based on
+short computer programs.