commit bb099c0919b1174662392a17215a5973fa4b79eb
parent e995b2fcc96d8d981b066880ed0976fc63b2853a
Author: ugrnm <ugrnm@web>
Date: Mon Oct 31 13:49:26 +0100
empty web commit
Diffstat:1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/index.mdwn b/index.mdwn
@@ -10,15 +10,13 @@ Permacomputing is a radically slightly more sustainable approach to computer and
Permacomputing is both a concept and a community of practice oriented around issues of resilience and regenerativity in digital technology. In a time where computing epitomizes industrial waste, permacomputing encourages a more sustainable approach, maximizing hardware lifespans, minimizing energy use and focussing on the use of already available computational resources. We do this because humans are part of nature and technology is an extension of humans, and we acknowledge that technology has been used to harm nature. We want to find out how we can practice good relations with the Earth by learning from ecological systems to leverage and re-center existing technologies and practices. We are also interested in investigating what a permacomputing way of life could be, and what sort of transformative computational culture and aesthetics it could bring forward.
-On this wiki, open to individuals and collectives who identify as Earth's stewards, we maintain a set of principles, collectively document practical perspectives and interpretations of these principles, and offer more speculative reflections on permacomputing.
-
If you want to know more, please start reading about the permacomputing [[principles]].
Wiki
----
-Started in May 2022, the permacomputing [[wiki]] is where we gather our thoughts on the topic and try document projects and ideas related to permacomputing.
+Started in May 2022, the permacomputing [[wiki]] is where we maintain a set of principles, collectively document practical perspectives and interpretations of these principles, and offer more speculative reflections on permacomputing.
**The wiki is still at a very early stage of development, we are frequently working on it. If you want to contribute, please contact us for [[editing]] privileges.**